Lost Mine Of Phandelver

No Sleep To Phandalin

The story starts in the region called the Sword Coast.

The coastal territory is largely unsettled with jagged snow capped peaks, alpine forests, lawlessness, and monsters. You are starting in the only large city in the area, the coastal city of Neverwinter. You were hired by your dwarf friend Gundren Rockseeker to escort a cart carrying supplies to the redeveloping mining town of Phandalin (pronounced fan-duh-lin).

Each person will be given 10gp for the delivery of the cart to Barthens Provisions in Phandalin. Gundren has gone ahead with a human warrior named Sildar Hallwinter to attend to business in the town. You are to head southbound on the only road in the area called The High Road, and make a left onto Triboar Trail.

How do you know Gundren? Is Neverwinter your home or were you just passing through? Do you and your companions know each other, or are you meeting for the first time?

500 years ago a mine was shared by dwarfs and gnomes. The mine held more than minerals it also contained a great magical power. Later human spellcasters allied themselves with the dwarfs and gnomes. A successful human town of Phandalin developed and prospered. Then disaster struck as orcs and mercenary wizards swept through the area, wanting the magic for themselves.

The battle caused the mine to cave in, few survived and the location of the cave was lost, and the town too. Many tried to locate the mine but were unsuccessful, and the town of Phandalin was resettled. This time the town became a rough-and-tumble, lawless frontier town. More important though a trio of dwarf brothers named the Rockseekers discovered the location of the mine, and only they know where it is.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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