Lost Mine Of Phandelver

Don't Ever Tell a Goblin a Secret
The adventure began at the Neverwinter stables. This is where the adventures met each other for the first time. Gundren Rockseeker and his escort Sildar Hallwinter met the group, he asked the new heroes to protect a cart full of supplies for Barthans Provisions in Phandelin. The group managed to get half the payment (5 gp) and get the rest when they make their delivery. Before heading out Sildar told you that when you’re done helping Rockseeker, maybe you can help him with the criminal element in Phandelin. Before Rockseeker mounted his horse you saw him very carefully placing a map in a pouch on the saddle of his horse. You got out of him it contains the location of a lost mine that only he and his two brothers know of the location. They left ahead of you to take care of business in town. You experienced an uneventful trip headed southbound on the High Rd, but ran into trouble heading east on Triboar Trail. You found two dead horses on the narrow trail. Right after you discovered that the arrow filled horses belonged to Rockseeker and Sildar, you were ambushed by four goblins. In the beginning the goblins gained the upper hand, but the tide quickly shifted.. Wirel on top of the cart used his arrow to take out a few, then Reevan put a sleep spell on the rest and captured one of them. The goblin (Kiki) they captured was intimidated by Roflcopter, and he spilled his guts about everything.

-there are less than twenty goblins in a hideout cave nearby called Cragmaw
-his tribe is working for someone named King Grol
-their immediate leader is a bugbear named Klarg (Kiki thinks he’s a jerk)
-he even revealed the hidden trail to get to the cave
-Sildar was taken to the cave
-Rockseeker was taken to Cragmaw Castle (Kiki didn’t know the location)
The group argued for a bit of whether to finish the delivery or rescue Sildar. They voted to head to the caves. securing the cart in a safe location they took a short rest. Then they made their way down the very tight goblin trail. Kiki pointed out two traps to the group, passing through the trail with no incident, and seeing Cragmaw Cave you set Kiki go.
Sneaking up on two goblins that were suppose to be guarding the mouth of the cave, Reevan cast another sleeping spell on them. You decided to tie them up and hide them in the thickets. Just inside the cave Fillius came across a chamber with three wolves on chains. Two of them broke free of the chains, but all three were put down quickly. Inside the kennel the group found a natural chimney going 30ft up. After Wirel and Roflcopter failed to even get off the ground, Fillius easily climbed up. Peaking his head out of the chimney he sees a large bugbear, a big wolf and two goblins.

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No Sleep To Phandalin

The story starts in the region called the Sword Coast.

The coastal territory is largely unsettled with jagged snow capped peaks, alpine forests, lawlessness, and monsters. You are starting in the only large city in the area, the coastal city of Neverwinter. You were hired by your dwarf friend Gundren Rockseeker to escort a cart carrying supplies to the redeveloping mining town of Phandalin (pronounced fan-duh-lin).

Each person will be given 10gp for the delivery of the cart to Barthens Provisions in Phandalin. Gundren has gone ahead with a human warrior named Sildar Hallwinter to attend to business in the town. You are to head southbound on the only road in the area called The High Road, and make a left onto Triboar Trail.

How do you know Gundren? Is Neverwinter your home or were you just passing through? Do you and your companions know each other, or are you meeting for the first time?

500 years ago a mine was shared by dwarfs and gnomes. The mine held more than minerals it also contained a great magical power. Later human spellcasters allied themselves with the dwarfs and gnomes. A successful human town of Phandalin developed and prospered. Then disaster struck as orcs and mercenary wizards swept through the area, wanting the magic for themselves.

The battle caused the mine to cave in, few survived and the location of the cave was lost, and the town too. Many tried to locate the mine but were unsuccessful, and the town of Phandalin was resettled. This time the town became a rough-and-tumble, lawless frontier town. More important though a trio of dwarf brothers named the Rockseekers discovered the location of the mine, and only they know where it is.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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